I’m a huge fan of this new map, and it’s my favourite apart from The Skeld. I want everyone else to love it as much as I do, so I’ve put together a few guides to make sure you can all get the most out of it. This one here though is the most conclusive of all, covering every single aspect of the map. This is going to be the ultimate Among Us The Fungle guide.
In this article, I’ll cover the locations, the tasks, the sabotages, the vent networks, and the interactive elements. Feel free to skip to the parts that you want!
The concept of The Fungle is that The Skeld has crash-landed on an island. As such, you see many of the same locations as The Skeld, as well as some new ones. Here are all the (written on map) locations available in The Fungle:
- Meeting Room
- Mining Pit
- Splash Zone
- The Dorm
- Upper Engine
It’s worth noting that there are two locations which show up in tasks but are not on the map. ‘Beach’ refers to the area around Kitchen, Splash Zone, Cafeteria, Meeting Room, and Storage. The Cliffs is the area above Jungle, and the only task there is the part 2 for Hoist Supplies.
I have already made a detailed task guide where I talk you through how to do each and every task. However, for this guide, I’ll just break the tasks into their groups. There are no visual tasks in The Fungle, so that’s worth being aware of.
- Common Tasks – Collect Stick, Collect Samples, Id Code, Replace Parts
- Short Tasks – Assemble Artifact, Build Sandcastle, Collect Shells, Crank Generator, Find Signal, Fix Antenna, Fix Wiring, Empty Garbage, Lift Weights, Monitor Mushrooms, Play Video Game, Record Temperature, Throw Frisbee.
- Long Tasks – Catch Fish, Collect Vegetables, Extract Fuel, Help Critter, Hoist Supplies, Mine Ores, Polish Gem, Replace Water Jug, Water Plants.
There are a few new sabotages in The Fungle as well as some old ones. I have a detailed sabotage guide here, but the long and short of it is as so:
- Sabotage ‘doors’ – Create a mushroom wall in Communications, Kitchen, Laboratory, Lookout, Mining Pit, Reactor, and Storage.
- Sabotage Comms – Nobody can see their tasks while this sabotage is active. Also, engineers can’t vent, and guardian angels can’t protect.
- Reactor Meltdown – This is the only critical emergency in The Fungle. You have 60 seconds to deactivate it, which requires 2 players pushing the pad.
- Mushroom Mixup – A fun new addition especially for The Fungle. For 10 seconds, every player shapeshifts to a random skin, which includes random colours and accessories. You can’t see any names.
The Fungle is neither big nor small, but the vent networks still cover a large area. Instead of being one interconnected network, or a collection of small ones, there are 3 distinct networks that cover the whole island. They are as follows:
- Kitchen – Middle Jungle – Bottom Right Jungle (The first and last vents don’t connect)
- Reactor – Lookout – Communications (The first and last vents do connect)
- Left of Dropship – Splash Zone – Laboratory – Between The Dorm and Storage (The first and last vents do connect)
This map sadly doesn’t have an admin table, so no tracking people’s movements. However, there are still a couple of handy interactive elements for you to use:
- Vitals – Essentially making the Scientist role useless, Vitals can be found in CHECK LOCATION. As long as you’re interacting with the screen, you can see the status of every single player on the map, and will know instantly if someone dies. Alive players are green, ghosts are grey, and if someone turns red, it means they’ve died that very round. There’s no time limit, but be careful an impostor doesn’t sneak up on you!
- Security – Where other maps have had electronic cameras, The Fungle does things a bit differently. You get access to a telescope in Lookout, and when you click on it, you can see the lower part of the map. However, you only see a small segment at a time, and you have to move the telescope around to explore. There’s a joystick, or you can press the arrow buttons. It moves pretty slowly though. The good thing about it not being electronic, is that it’s unaffected by the Comms sabotage.
- Zip Line – The zip line is a fun means of transportation that takes you from Storage to Communications (or vice versa) in a matter of seconds. You can go up or down, and it can be used by anyone except ghosts. However, a ghost can technically use it by haunting a living player who uses it.
Hopefully this Among Us The Fungle guide has proven handy for all your needs. I tried to cover every aspect, but let me know if you think there’s something I’ve missed! For a more in depth task guide, click here. And if you want to know more about the sabotages, click here.
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